MAP13: The Long Run (Enjay ZDoom 2001)

MAP13: The Long Run is the thirteenth map of Enjay ZDoom 2001. It was designed by Nigel Rowand (Enjay).

Secrets

 * 1) At the start, head right and through the door to reach a room with three switches on the eastern wall. The southernmost one is a switch which opens up a door leading to a teleporter. This teleporter takes you to a room with two chaingunners (one on Hey, Not Too Rough or lower), a spectre (Ultra-Violence or higher), an invulnerability, and a megaarmor. (sector 107)
 * 2) East of the blue door is a corridor with three demon face textures on the north side. The middle one is a secret door, leading to 1-3 shotgun guys, a Hell knight (Ultra-Violence or higher) a plasma rifle, an energy cell, and five armor bonuses. (sector 53)
 * 3) In the west of the long corridor is an alcove on the south side with 12 shotgun shells. Entering this alcove lowers a wall opposite, revealing three shotgun guys (one on Hey, Not Too Rough or lower), a cacodemon (Ultra-Violence or higher), a health bonus and an energy cell. (sector 143)
 * 4) Further along the long corridor is an alcove on the south side with a berserk pack. Entering it opens up two doors opposite of the alcove. The west has a chaingunner and a box of ammo, and the right has a chaingunner (Ultra-Violence or higher) and health bonuses. (sector 214)
 * 5) Further along the long corridor is an alcove on the north side with a berserk pack and two boxes of ammo. Entering it lowers a wall, revealing 2-8 demons, two revenants (one on Hey, Not Too Rough or lower), health bonuses, and armor bonuses. (sector 215)
 * 6) Further along the long corridor is an alcove on the north side with a medikit. Entering it teleports you to a room with a plasma gun and 1-3 shotgun guys. (sector 113)
 * 7) Immediately east of alcove leading to #7 is another alcove containing a medikit on the south side. Entering it teleports you to a room containing a backpack, 1-4 shotgun guys, and 0-2 demons. (sector 115)
 * 8) Further along the long corridor is an alcove on the north side with two barrels and partial invisibility. Entering this alcove opens a door revealing 1-3 demons, 0-2 spectres, and an invulnerability. (sector 216)
 * 9) Further along the long corridor is an alcove on the north side with three health bonuses. Entering it opens up a door opposite leading to 1-4 imps and either a megasphere (Hey, Not Too Rough or lower) or a medikit (higher skill levels). (sector 135)

Current records
The records for the map at the Doom Speed Demo Archive are:

The (absence of) data was last verified in its entirety on April 19, 2023.

Player spawns
This level contains six spawn points:
 * 1) facing east. (thing 16)
 * 2) facing west. (thing 17)
 * 3) facing east. (thing 401)
 * 4) facing west. (thing 402)
 * 5) facing west. (thing 403)
 * 6) facing west. (thing 404)

Things
This level contains the following numbers of things per skill level: